![]() I didn't want people to get the wrong idea.ĭude, I post definitions and name the criteria that are not met by the game's "AI" in my first post. No, this is why I made this thread in the first place. Ppakur a écrit :AI in games works with the same fashion, so in this context the name is correct ![]() Which is fine but to call this AI does not make any sense. Alternatively, an evolutionary system can induce goals by using a "fitness function" to mutate and preferentially replicate high-scoring AI systems this is similar to how animals evolved to innately desire certain goals such as finding food, or how dogs can be bred via artificial selection to possess desired traits.Īgree, nothing to do with AI just graphical scripting (so basically "programming" IF-THEN statements without having the programming knowledge). If the AI is programmed for "reinforcement learning", goals can be implicitly induced by rewarding some types of behavior and punishing others. Goals can be explicitly defined, or can be induced. An AI's intended goal function can be simple ("1 if the AI wins a game of Go, 0 otherwise") or complex ("Do actions mathematically similar to the actions that got you rewards in the past"). A typical AI perceives its environment and takes actions that maximize its chance of successfully achieving its goals.
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